fantasy-dream-wallpaper-10There are 15 dimensions/realms/universes with 360000 dimensional astral levels.

We are material and energetic spiritual beings.Material (our physical body can die,can be destroyed,and ehergy/spirit/soul/astral body with mind as we know energy can not be destroyed.When our physical body of matter dies our eternal energetic astral/spiritual energetic body leavs chackras of physical body(silver cords) goes to another universe.Now way to higher havenly realms is thru YAHUSHUA(John 14:6),and way to lower astral realms of hellish worlds is thru matrix of Lucifer/Satan.God ADONAI ELOHIM (“I AM” = YAH=YAHUVEH,IMMAYAH,YAHUSHUA) made all the universes from INFINITE ETERNAL WITH NO BEGINNING AND NO END place all the universes.In the other hand the celestial being of race of cherubim with rank of light torch barrer morning sun Luxoferos Saturnalis/Lucifrage Rofacale Sataniel(Lucifer/Satan)rebelled by wishes and plans to take control in the place of Alpha and the Omega(YAHUSHUA THE MESSIAH/CHRIST/KINSMAN REDEEMER).Ofcourse created being can not be more powerful then the creator and that being with other who fallowed that anarchy agenda were cast lower by obidient celestial beings lower to 4th and 5 th dimensional density.They made universal shift and cosmic chaos and matrix illusion here in this physical 3d realm.There will be day,when these beings will be put to prison forever to stay with no control left.They as astral beasts dragon draconian serpant race in this physical realm operate world affairs thru host bodies of elite families called the illuminati.They also run Ashtar command galactic federation of light and here ground based organisation nesara.They have like that control opposition puppet master game by playing both sides.
The practice of geometry functions only on a certain level of reality, the archetypal consciousness (the internal/spiritual realm). Experience results from immaterial, abstract, geometrical archetypes (essential concept/ideal/geometric symbol) composed of harmonic waves of energy, nodes of integrity, and melodic forms springing forth from the realm of geometric proportion (unchanging heaven/metaphysical). The archetypal consciousness is channeled through the human mind as ectypal consciousness (formal model/sign). The typal (actual specific instance) is subject to sensory perception (changing earth/physical).
What’s the pattern in this sequence?
infinity, five, six, three, three, three, three, three, …
In 2 dimensions, the most symmetrical polygons of all are the ‘regular polygons’. All the edges of a regular polygon are the same length, and all the angles are equal. If you only count the convex ones, it’s easy to list all the regular polygons: the equilateral triangle, the square, the regular pentagon, and so on. In short, there is an infinity of regular polygons: one with n sides for each n > 3. (The cases n = 0,1, and 2 are bit degenerate.)

The cube, with 6 square faces

The octahedron, with 8 triangular faces

The dodecahedron, with 12 pentagonal faces

The icosahedron, with 20 triangular faces
but in higher dimensions one usually uses the term ‘regular polytopes’

All the faces of a regular polytope must be lower-dimensional regular polytopes of the same size and shape, and all the vertices, edges, etc. have to look identical. Maximal symmetry, that’s the name of the game! (Also, I’ll only be talking about convex polytopes.)
3d dimension here is filled with holographic matrix,and Luciferian mind blueprint matrix illusions.

In 4 dimensions, there are exactly six regular polytopes.

How can visualize these? Well, a crystalic spiritual city solid looks a lot like a sphere in ordinary 3-dimensional space(here), with its surface chopped up into polygons. So, a 4d regular polytope looks a lot like a sphere in 4-dimensional space with its surface chopped up into polyhedra! A sphere in 4-dimensional space is called a ‘3-sphere’, since people living on its surface would experience it as a 3-dimensional universe with the curious feature that if you hop aboard a rocket and shoot off straight in any direction, you eventually wind up back where you started. (This is just like what happens when you start walking in a straight line in any direction on an ordinary sphere.)

So, we can visualize the regular polytopes in 4 dimensions by taking a 3-sphere and drawing it chopped up into polyhedra. A 3-sphere is hard to draw until you realize it looks just like ordinary 3d space except that it ‘wraps around’… very far away from here. But if we ignore that, and just draw a nearby portion of the 3-sphere chopped up into polyhedra, with everything outside this portion being one big polyhedron, we’ll do okay. And this is what we get:

The ‘hypertetrahedron’ – mathematicians call it the ‘4-simplex’ – with 5 tetrahedral faces
The ‘hypercube’ – science fiction writers call it the ‘tesseract’ – with 8 cubical faces
You’ll notice the edges are bulging out on these pictures: that’s because they’re drawn in a 3-sphere! We can also draw the pictures in a ‘flat’ style, which may be more familiar, especially for the hypercube
This shows the ‘walls’ of the 8 cubical faces, as well as their edges. Do you see the 8 cubical faces? You may only see 7, but that’s because you’re ignoring the cube on the outside of the whole picture…. remember, we’re in a 3-sphere here.

The ‘hyperoctahedron’ – mathematicians call it the ‘4-dimensional cross-polytope’ or ’16-cell’, with 16 tetrahedral faces

A few people call this an ‘orthoplex’, or a ‘hexadecachoron’.

The ‘hyperdodecahedron’ – mathematicians call it the ‘120-cell’ – with 120 dodecahedral faces. This one is one of my favorites, so let’s see it made of platinum struts attached by gold spheres

And now astrometaphysical science :
The ‘hypericosahedron’ – mathematicians call it the ‘600-cell’ – with 600 tetrahedral faces
You might things would keep getting more complicated in higher dimensions. But it doesn’t! 4-dimensional space is the peak of complexity as far as regular polytopes go. From then on, it gets pretty boring. This is one of many examples of how 4-dimensional geometry and topology are more complicated, in certain ways, than geometry and topology in higher dimensions. And the spacetime we live in just happens to be 4-dimensional. Hmm.

In 5 or more dimensions, there are only three regular polytopes:

There is a kind of hypertetrahedron, called the ‘n-simplex’, having (n+1) faces, all of which are (n-1)-simplices.
There is a kind of hypercube, called the ‘n-cube’, having 2n faces, all of which are (n-1)-cubes.
And there is a kind of hyperoctahedron, called the ‘n-dimensional cross-polytope’, having 2n faces, all of which are (n-1)-simplices.
How can we understand the proliferation of regular polytopes in 4 dimensions? And how can we visualize them?
They are all trippled by each and put all in one by energetic field…

Foldout Models of 4-Dimensional Crystalic Solids:

Here’s another way to visualize the 4-dimensional regular polytopes.

Ever make a cube out of paper? You draw six squares on the paper in a cross-shaped pattern, cut the whole thing out, and then fold it up… it’s called a ‘foldout model’ of a cube.

When you do this, you’re taking advantage of the fact that the interior angles of 3 squares don’t quite add up to 360 degrees: they only add up to 270 degrees. So if you try to tile the plane with squares in such a way that only 3 meet at each vertex, the pattern naturally ‘curls up’ into the 3rd dimension – and becomes a cube!

The same idea applies to all the other Platonic solids. And we can understand the 4d regular polytopes in the same way!

For example: suppose you take a cube and push in the middle of each face, making a dent shaped like an inverted pyramid. Keep pushing in until the tips of all these pyramids meet at the cube’s center.

Now you have a cube with 6 pyramid-shaped dents that meet at a point in the center. Isn’t it tempting to take 6 regular octahedra and fit their corners into these dents? If they fit perfectly, maybe we could tile 3-dimensional space with regular octahedra, 6 meeting at each vertex!

Alas, they don’t fit perfectly: there’s a little ‘wiggle room’. You can either take my word for this, or check it yourself….

But we can snatch victory from the jaws of defeat. We can’t tile 3d space with octahedra this way, but if we let the pattern ‘curl up’ into the 4th dimension, we get a 4d regular polytope! This is the 24-cell. It has 24 octahedral faces, 6 meeting at each vertex.

Next let’s do the same trick starting with a regular tetrahedron. Push in each triangular face, getting a dent in the shape of somewhat squat triangular pyramid. Keep pushing until the tips of all these dents meet at the center of our original tetrahedron.

Now stick a regular tetrahedron in each dent. There’s a lot of wiggle room this time. So let the pattern curl up into the 4th dimension… and get the 4-simplex, with 5 tetrahedral faces, 4 meeting at each vertex!

In fact, there’s so much room in these dents that we can even stick the corner of a cube in each one. If we do this, there’s still some wiggle room – and if we let the pattern curl up into the 4th dimension, we get the hypercube, with 8 cubical faces, 4 meeting at each vertex!

Actually, we can even go further – we can stick the corner of a dodecahedron in each dent. This time there’s only a tiny bit of wiggle room. If we let the pattern curl up, we get the 120-cell, with 120 dodecahedral faces, 4 meeting at each vertex!

This is fun – so let’s try another Platonic solid. This time, let’s start with a regular octahedron. Push in each of the 8 triangular faces, getting dents in the shape of triangular pyramids. Keep pushing until the dents meet at the middle, and then stick a regular tetrahedron in each of the 8 dents! There’s some wiggle room – though not as much as last time – so again, let the pattern curl up in 4-dimensional space… and get the 4-dimensional cross-polytope, with 16 tetrahedral faces, 8 meeting at each vertex!

Next, let’s take an icosahedron and do the same trick. Push in each of the 20 triangular faces, making dents in the shape of triangular prisms, and keep pushing until the tips of all these dents meet at the center of the icosahedron. Now stick a regular tetrahedron in each dent. There’s only a tiny bit of wiggle room this time! But go ahead, let the pattern curl up into the 4th dimension…. and get the hypericosahedron, with 600 tetrahedral faces, 20 meeting at each vertex!

(Note the pattern: the less wiggle room we have, the bigger our 4d regular polytope is.)

Finally, let’s do the same procedure starting from a dodecahedron. Here each dent looks like it wants the corner of an icosahedron put into it – so go ahead and try!
While you’re pondering that, let me tell you another way to get some of the 4d regular polytopes. This method involves quaternions, which are a souped-up version of the complex numbers with three square roots of -1, called i, j, and k. A typical quaternion looks like this:

a + bi + cj + dk
where a,b,c, and d are real numbers. To multiply the quaternions, you need to use these rules, invented by Hamilton back in 1843:

i2 = j2 = k2 = -1

ij = -ji = k

jk = -kj = i

ki = -ik = j
Let’s start with the 24-cell, since this guy has no analog in other dimensions. Since the vertices of the 24-cell lie on the unit sphere in 4 dimensions, we can think of its vertices as certain unit quaternions. The 24-cell happens to have, not only 24 faces, but also 24 vertices! We can take them to be precisely the unit ‘Hurwitz integral quaternions’, which are quaternions of the form

a + bi + cj + dk
where a,b,c,d are either all integers or all integers plus 1/2. One can check that the Hurwitz integral quaternions are closed under multiplication, so the vertices of the 24-cell form a subgroup of the unit quaternions. A regular polytope that’s a symmetry group in its own right – ponder that while you cross your eyes and gaze at it spinning around!

Similarly, the 600-cell has 120 vertices, which we can think of as certain unit quaternions. We can take them to be precisely the unit ‘icosians’. These are quaternions of the form

a + bi + cj + dk
where a,b,c,d all live in the ‘golden field’ – meaning that they’re of the form x + √5 y where x and y are rational. Since the icosians are closed under multiplication a group under multiplication, the vertices of the 120-cell also form a group!

The vertices of the 4-dimensional cross-polytope also form a subgroup of the unit quaternions. But this one is a little less exciting. We just take the quaternions of the form

a + bi + cj + dk
where one of the numbers a,b,c,d is 1 or -1, and the rest are zero. This 8-element subgroup is sometimes called ‘the quaternion group’.

Those are all the 4-dimensional regular polytopes that are also groups. Three out of six ain’t bad! But we can get most of the rest using duality.

In general, the ‘dual’ of a regular polytope is another polytope, also regular, having one vertex in the center of each face of the polytope we started with. The dual of the dual of a regular polytope is the one we started with (only smaller). So polytopes come in mated pairs – except for some ‘self-dual’ ones.

In 2 dimensions, every regular polytope is its own dual.

In 3 dimensions, the tetrahedron is self-dual. The dual of the cube is the octahedron. And the dual of the dodecahedron is the icosahedron.

In 4 dimensions, the 4-simplex is self-dual. The 24-cell is also self-dual – that’s why it had 24 faces and also 24 vertices! The dual of the hypercube is the 4-dimensional cross-polytope. The dual of the 120-cell is the 600-cell.

In higher dimensions, the n-simplex is self-dual, and the dual of the n-cube is the n-dimensional cross-polytope.

But what is so special about 4 dimensions, exactly?

Well, there are very few dimensions in which the unit sphere is also a group. It happens only in dimensions 1, 2, and 4! In 1 dimensions the unit sphere is just two points, which we can think of as the unit real numbers, -1 and 1. In 2 dimensions we can think of the unit sphere as the unit complex numbers, exp(i theta). In 4 dimensions we can think of the unit sphere as the unit quaternions.

Only in these dimensions do we get polytopes that are also groups in a natural way. In 2 dimensions all the regular n-gons correspond to groups consisting of the unit complex numbers exp(2πi / n). In 4 dimensions things are more subtle and interesting. It’s especially interesting because the group of unit quaternions, also known as SU(2), happens to be the ‘double cover’ of the rotation group in 3 dimensions. Roughly speaking, this means that there is a nice function sending 2 elements of SU(2) to each rotation in 3 dimensions.

This gives a slick way to construct the 600-cell, or hypericosahedron. Take the icosahedron in 3 dimensions. Consider its group of rotational symmetries. This is a 60-element subgroup of the rotation group in 3 dimensions. Now look at the corresponding subgroup of SU(2) – its ‘double cover’, so to speak. This is a 120-element subgroup of the unit quaternions. These are the vertices of the hypericosahedron! So in a very real sense, the hypericosahedron is just the symmetries of the icosahedron! This trick doesn’t work in higher dimensions. This is one thing that’s very cool about 4 dimensions – it inherits the hypericosahedron and the hyperdodecahedron from the the fact that the icosahedron and dodecahedron happen to exist in 3 dimensions.

Similarly, the 24-cell comes from the symmetries of the tetrahedron!

Maitreya the Apollyon/Abaddon/Khutulu Archdemon the son of Lucifer/Satan wich is in host body of Obama now prepares the biggest matrix illusions,great manipulation to subdue the world’s population and sell it yet a new Luciferian worldwide one global religion.However,the entity called Maitreya actually have multi-dimensional powers and highly adcanced technology for illusions to fool the world to lower vibrational density known as hell.
No worry because YAHUSHUA will one day destroy matrix and put evil ones to hell forever.Satan´s duality will be stopped no worry for that it won´t continue for always it will be still,but there will be time when it will be stopped!

What is Sacred Geometry?

Anyone can draw a geometric form and it is just geometry; but when you relate spirit,consciousness,or divinity to geometry, you’re creating Sacred Geometry.Therefore, Sacred Geometry uses geometric models to help us understand the consciousness and the divine nature,living beings and the spiritual and the physical world.Through these models,we can learn to tangibly understand our own divine nature and creation itself.

Flower of Life pattern is code of evrything God created.
Within this pattern, all the geometric forms known in creation can be found. Thus, the Flower of Life symbol is known as a symbol of Creation that clearly expresses the unity of all “separate” objects in creation.

Geometric models mirror our consciousness. Just as our bodies are expressions of our consciousness in a physical form, the physical geometric forms are representations of the original geometry of light that exists beyond the physical level. On this original level beyond the physical, geometric forms fluidly transition into each other, representing how our consciousness continuously transcends and moves into higher and higher states of vibrational forms and states of forms of creation.

The key element that ties the geometry together is that of the spiral, creating a tree of transcendent geometries that represent our true infinite nature.

Another reason that Sacred Geometry is important and relevant to us today is because it reflects the fractal and holographic natures of consciousness. Fractals, found in nature, are self-similar patterns that repeat in both the small and large scale.

Consciousness is also holographic. Put simply, a hologram reflects fractal principles because its properties repeat, no matter how large or small the image. For instance, a hologram of a tree may physically be able to be “cut” into several pieces. But upon closer examination of the hologram, the complete image of the tree will still be present, no matter how small — even beyond the physical and into the quantum level.
The dodecahedron and icosahedron actually have their “inner” corner points touching the star tetrahedron that fits in a circle that is = 1/Ø x the circle connecting the corners of the outer cube.
Where Ø (“phi”) = 1.618 033 988 749 594 …

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